Family: Difference between revisions

From IdleRPG Wiki
Jump to navigation Jump to search
(Family events)
(→‎Family events: Tables are great)
Line 30: Line 30:
Once you have children, the <code>$familyevent</code> command allows random events to happen your children. The possibilities are:
Once you have children, the <code>$familyevent</code> command allows random events to happen your children. The possibilities are:


* 29 out of 33: Your child grows up, increasing their age by one.
{| class="wikitable"
* 3 out of 33: You get to change your child's name.
|-
* 1 out of 33: The child dies.
! Probability !! Event
|-
| 29 out of 33 || Your child grows up, increasing their age by one.
|-
| 3 out of 33 || You get to change your child's name.
|-
| 1 out of 33 || The child dies.
|}


Each partner can perform this command every 30 minutes.
Each partner can perform this command every 30 minutes.

Revision as of 03:36, 29 August 2019

In IdleRPG you can have a partner and start a family with that partner.

Proposing

To propose to someone, simply type $propose @partner, pinging the person you want to propose to. Once they accept, it's official!

Maximum number of children

Every family has a default maximum of 10 children. For every 250,000 *combined* lovescore you and your partner have, you can have 1 additional child.

For example:

Combined lovescore Maximum children
Less than 250,000 10
250,000 - 499,999 11
500,000 - 749,999 12
750,000 - 999,999 13

and so on.

Family events

Once you have children, the $familyevent command allows random events to happen your children. The possibilities are:

Probability Event
29 out of 33 Your child grows up, increasing their age by one.
3 out of 33 You get to change your child's name.
1 out of 33 The child dies.

Each partner can perform this command every 30 minutes.