Family: Difference between revisions
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(→Family events: Tables are great) |
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Once you have children, the <code>$familyevent</code> command allows random events to happen your children. The possibilities are: | Once you have children, the <code>$familyevent</code> command allows random events to happen your children. The possibilities are: | ||
{| class="wikitable" | |||
|- | |||
! Probability !! Event | |||
|- | |||
| 29 out of 33 || Your child grows up, increasing their age by one. | |||
|- | |||
| 3 out of 33 || You get to change your child's name. | |||
|- | |||
| 1 out of 33 || The child dies. | |||
|} | |||
Each partner can perform this command every 30 minutes. | Each partner can perform this command every 30 minutes. |
Revision as of 03:36, 29 August 2019
In IdleRPG you can have a partner and start a family with that partner.
Proposing
To propose to someone, simply type $propose @partner
, pinging the person you want to propose to. Once they accept, it's official!
Maximum number of children
Every family has a default maximum of 10 children. For every 250,000 *combined* lovescore you and your partner have, you can have 1 additional child.
For example:
Combined lovescore | Maximum children |
---|---|
Less than 250,000 | 10 |
250,000 - 499,999 | 11 |
500,000 - 749,999 | 12 |
750,000 - 999,999 | 13 |
and so on.
Family events
Once you have children, the $familyevent
command allows random events to happen your children. The possibilities are:
Probability | Event |
---|---|
29 out of 33 | Your child grows up, increasing their age by one. |
3 out of 33 | You get to change your child's name. |
1 out of 33 | The child dies. |
Each partner can perform this command every 30 minutes.