Family: Difference between revisions

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(Dating)
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To propose to someone, simply type <code>$propose @partner</code>, pinging the person you want to propose to. Once they accept, it's official!
To propose to someone, simply type <code>$propose @partner</code>, pinging the person you want to propose to. Once they accept, it's official!
== Dating ==
Every 12 hours, you can go on a date with your partner using the command <code>$date</code>. This increases your lovescore by a random multiple of 10 between 10 and 150.


== Maximum number of children ==
== Maximum number of children ==

Revision as of 03:39, 29 August 2019

In IdleRPG you can have a partner and start a family with that partner.

Proposing

To propose to someone, simply type $propose @partner, pinging the person you want to propose to. Once they accept, it's official!

Dating

Every 12 hours, you can go on a date with your partner using the command $date. This increases your lovescore by a random multiple of 10 between 10 and 150.

Maximum number of children

Every family has a default maximum of 10 children. For every 250,000 *combined* lovescore you and your partner have, you can have 1 additional child.

For example:

Combined lovescore Maximum children
Less than 250,000 10
250,000 - 499,999 11
500,000 - 749,999 12
750,000 - 999,999 13

and so on.

Family events

Once you have children, the $familyevent command allows random events to happen your children. The possibilities are:

Probability Event
29 out of 33 Your child grows up, increasing their age by one.
3 out of 33 You get to change your child's name.
1 out of 33 The child dies.

Each partner can perform this command every 30 minutes.