In IdleRPG, you can have a partner and start a family with that partner.
To propose to someone, simply type
$propose @partner, pinging the person you want to propose to. Once they accept, it's official!
You can view someone's lovescore by using the command
$lovescore [user]. You can increase your lovescore by going on a date, or increase your partners lovescore by spoiling them.
Every 12 hours, you can go on a date with your partner using the command
$date. This increases your lovescore by a random multiple of 10 between 10 and 150.
Spoiling your partner
You can spoil your partner by purchasing a gift for them. Note that this increases their lovescore, not yours.
$spoil to see the list of items you can buy. Use
$spoil n to buy one of them, replacing the
n with the number next to the gift of your choice. Each dollar spent this way increases your partner's lovescore by 1.
Starting a family
You can have a child with your partner using the
$child command (or any of its aliases). Your partner must accept, by selecting the green check mark reaction under the bot's confirmation message. There is a 50% chance of successfully having a child.
Maximum number of children
Every family has a default maximum of 10 children. For every 250,000 combined lovescore you and your partner have, you can have 1 additional child.
|Combined lovescore||Maximum children|
|Less than 250,000||10|
|250,000 - 499,999||11|
|500,000 - 749,999||12|
|750,000 - 999,999||13|
and so on.
Once you have children, the
$fe) command allows random events to happen your children. The possibilities are:
|34.78%||Your child grows up, increasing their age by one.|
|17.39%||You get to change your child's name.|
|4.35%||The child dies.|
|5.71%||Recieve a Common crate|
|2.29%||Recieve a Uncommon crate|
|.57%||Recieve a Rare crate|
|.11%||Recieve a Magic crate|
|.011%||Recieve a Legendary crate|
|17.39%||Recieve between $0 and 1.56% of your total money|
|17.39%||Loss between $0 and 1.56% of your total money|
Each partner can perform this command every 30 minutes.
When married, one's spouse will receive a bonus money reward when one completes adventures. The following formula calculates how much money one's spouse will receive:
(0.5 • Gp) • (1 + Ls / 1,000,000)
With G meaning the amount of Gold rewarded from the adventure; L meaning Lovescore; p meaning player and s meaning spouse. For an example, we will consider that a player A is married to their spouse B. Player A finishes an adventure and receives $100 as their adventure reward. Spouse B's Lovescore is 500,000:
(0.5 • 100) • (1 + 500,000 / 1,000,000)
We can further simplify this equation:
= 50 • (1 + 500,000/1,000,000)
= 50 • 1.5
Since the database management system only allows for integer type data, otherwise known as whole numbers, the resulting number is always rounded down to the next whole number, in case a decimal number results. In this example Player A's spouse with 500,000 lovescore will receive $75 passively, with player A still receiving the entire $100.
Seeing how this does not appear in a players status message upon completing an adventure anymore, players might be mislead into thinking this reward is no longer given, however the money is still added to the player's spouse.