Family: Difference between revisions

1,134 bytes added ,  14 July 2020
include v4.8 changes for divorces, explain that different marriages' children can come together
(update wrong maths, thanks for the hint!)
(include v4.8 changes for divorces, explain that different marriages' children can come together)
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== Starting a family ==
== Starting a family ==


You can have a child with your partner using the <code>$child</code> command (or any of its aliases). Your partner must accept, by selecting the green check mark reaction under the bot's confirmation message. There is a 50% chance of successfully having a child.
You can have a child with your partner using the <code>$child</code> command (or any of its aliases). Your partner must accept, by selecting the green check mark reaction under the bot's confirmation message. There is a 50% chance of successfully having a child. <br>
The partner, who used the <code>$child</code> command when the child is born will be assigned as the child's mother, the player who accepted the checkbox will be its father. <br>
This also means that a player can be the mother of one child and the father of another. <br>
When marrying a player, who already has children from a previous marriage, and if a player already has children from a previous marriage, the children of the two partners will be brought together to one family.


=== Maximum number of children ===
=== Maximum number of children ===
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Since the database management system only allows for integer type data, otherwise known as whole numbers, the resulting number is always rounded down to the next whole number, in case a decimal number results. In this example Player A's spouse with 500,000 lovescore will receive $75 passively, with player A still receiving the entire $100.<br><br>
Since the database management system only allows for integer type data, otherwise known as whole numbers, the resulting number is always rounded down to the next whole number, in case a decimal number results. In this example Player A's spouse with 500,000 lovescore will receive $75 passively, with player A still receiving the entire $100.<br><br>
Seeing how this does not appear in a players status message upon completing an adventure anymore, players might be mislead into thinking this reward is no longer given, however the money is still added to the player's spouse.
Seeing how this does not appear in a players status message upon completing an adventure anymore, players might be mislead into thinking this reward is no longer given, however the money is still added to the player's spouse.
== Divorcing ==
Players may divorce their partners at any time if the marriage does not work out the way it was supposed to. <br>
Using the <code>$divorce</code> command prompts the command user, whether they want to divorce. <br>
When divorcing, the player's and their partner's children - if they had any - will be split up between the two players. Each player will receive the kids they are the mother of (see [[Family#Starting a family|a previous section]] for details]]). The childrens' father will be set to 0. Lovescore is not affected by divorces. <br>
Single parents still have the option to use the <code>$familyevent</code> command.
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