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(update wrong maths, thanks for the hint!) |
(include v4.8 changes for divorces, explain that different marriages' children can come together) |
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== Starting a family == | == Starting a family == | ||
You can have a child with your partner using the <code>$child</code> command (or any of its aliases). Your partner must accept, by selecting the green check mark reaction under the bot's confirmation message. There is a 50% chance of successfully having a child. | You can have a child with your partner using the <code>$child</code> command (or any of its aliases). Your partner must accept, by selecting the green check mark reaction under the bot's confirmation message. There is a 50% chance of successfully having a child. <br> | ||
The partner, who used the <code>$child</code> command when the child is born will be assigned as the child's mother, the player who accepted the checkbox will be its father. <br> | |||
This also means that a player can be the mother of one child and the father of another. <br> | |||
When marrying a player, who already has children from a previous marriage, and if a player already has children from a previous marriage, the children of the two partners will be brought together to one family. | |||
=== Maximum number of children === | === Maximum number of children === | ||
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Since the database management system only allows for integer type data, otherwise known as whole numbers, the resulting number is always rounded down to the next whole number, in case a decimal number results. In this example Player A's spouse with 500,000 lovescore will receive $75 passively, with player A still receiving the entire $100.<br><br> | Since the database management system only allows for integer type data, otherwise known as whole numbers, the resulting number is always rounded down to the next whole number, in case a decimal number results. In this example Player A's spouse with 500,000 lovescore will receive $75 passively, with player A still receiving the entire $100.<br><br> | ||
Seeing how this does not appear in a players status message upon completing an adventure anymore, players might be mislead into thinking this reward is no longer given, however the money is still added to the player's spouse. | Seeing how this does not appear in a players status message upon completing an adventure anymore, players might be mislead into thinking this reward is no longer given, however the money is still added to the player's spouse. | ||
== Divorcing == | |||
Players may divorce their partners at any time if the marriage does not work out the way it was supposed to. <br> | |||
Using the <code>$divorce</code> command prompts the command user, whether they want to divorce. <br> | |||
When divorcing, the player's and their partner's children - if they had any - will be split up between the two players. Each player will receive the kids they are the mother of (see [[Family#Starting a family|a previous section]] for details]]). The childrens' father will be set to 0. Lovescore is not affected by divorces. <br> | |||
Single parents still have the option to use the <code>$familyevent</code> command. |
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