Family
In IdleRPG, you can have a partner and start a family with that partner.
Proposing
To propose to someone, simply type $propose @partner
, pinging the person you want to propose to. Once they accept, it's official!
Lovescore
You can view someone's lovescore by using the command $lovescore [user]
. You can increase your lovescore by going on a date, or increase your partners lovescore by spoiling them.
Dating
Every 12 hours, you can go on a date with your partner using the command $date
. This increases your lovescore by a random multiple of 10 between 10 and 150.
Spoiling your partner
You can spoil your partner by purchasing a gift for them. Note that this increases their lovescore, not yours.
Use $spoil
to see the list of items you can buy. Use $spoil n
to buy one of them, replacing the n
with the number next to the gift of your choice. Each dollar spent this way increases your partner's lovescore by 1.
Starting a family
You can have a child with your partner using the $child
command (or any of its aliases). Your partner must accept, by selecting the green check mark reaction under the bot's confirmation message. There is a 50% chance of successfully having a child.
Maximum number of children
Every family has a default maximum of 10 children. For every 250,000 combined lovescore you and your partner have, you can have 1 additional child.
For example:
Combined lovescore | Maximum children |
---|---|
Less than 250,000 | 10 |
250,000 - 499,999 | 11 |
500,000 - 749,999 | 12 |
750,000 - 999,999 | 13 |
and so on.
Family events
Once you have children, the $familyevent
(or$fe
) command allows random events to happen your children. The possibilities are:
Probability | Event |
---|---|
34.78% | Your child grows up, increasing their age by one. |
17.39% | You get to change your child's name. |
4.35% | The child dies. |
5.71% | Recieve a Common crate |
2.29% | Recieve a Uncommon crate |
.57% | Recieve a Rare crate |
.11% | Recieve a Magic crate |
.011% | Recieve a Legendary crate |
17.39% | Recieve between $0 and 1.56% of your total money |
17.39% | Loss between $0 and 1.56% of your total money |
Each partner can perform this command every 30 minutes.
Adventure Bonus
When married, one's spouse will receive a bonus money reward when one completes adventures. The following formula calculates how much money one's spouse will receive:
(0.5 • Gp) • (1 + Ls / 1,000,000)
With G meaning the amount of Gold rewarded from the adventure; L meaning Lovescore; p meaning player and s meaning spouse.
For an example, we will consider that a player A is married to their spouse B. Player A finishes an adventure and receives $100 as their adventure reward. Spouse B's Lovescore is 500,000:
(0.5 • 100) • (1 + 500,000 / 1,000,000)
We can further simplify this equation:
= 50 • (1 + 500,000/1,000,000)
= 50 • 1.5
= 75
Since the database management system only allows for integer type data, otherwise known as whole numbers, the resulting number is always rounded down to the next whole number, in case a decimal number results. In this example Player A's spouse with 500,000 lovescore will receive $75 passively, with player A still receiving the entire $100.
Seeing how this does not appear in a players status message upon completing an adventure anymore, players might be mislead into thinking this reward is no longer given, however the money is still added to the player's spouse.