Family

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Revision as of 04:52, 29 August 2019 by Adrian (talk | contribs) (→‎Maximum number of children: That's what he wanted)
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In IdleRPG, you can have a partner and start a family with that partner.

Proposing

user @ニコラス proposes to user @Toasted Ice Cube


To propose to someone, simply type $propose @partner, pinging the person you want to propose to. Once they accept, it's official!

Dating

Every 12 hours, you can go on a date with your partner using the command $date. This increases your lovescore by a random multiple of 10 between 10 and 150.

Spoiling your partner

You can spoil your partner by purchasing a gift for them. Note that this increases their lovescore, not yours.

Use $spoil to see the list of items you can buy. Use $spoil n to buy one of them, replacing the n with the number next to the gift of your choice. Each dollar spent this way increases your partner's lovescore by 1.

Starting a family

You can have a child with your partner using the $child command (or any of its aliases). Your partner must accept, by selecting the green check mark reaction under the bot's confirmation message. There is a 50% chance of successfully having a child.

Maximum number of children

Every family has a default maximum of 10 children. For every 250,000 combined lovescore you and your partner have, you can have 1 additional child.

For example:

Combined lovescore Maximum children
Less than 250,000 10
250,000 - 499,999 11
500,000 - 749,999 12
750,000 - 999,999 13

and so on.

Family events

Once you have children, the $familyevent command allows random events to happen your children. The possibilities are:

Probability Event
29 out of 33 Your child grows up, increasing their age by one.
3 out of 33 You get to change your child's name.
1 out of 33 The child dies.

Each partner can perform this command every 30 minutes.