Class

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Revision as of 19:37, 26 August 2019 by Adrian (talk | contribs) (→‎Raider: Clarification)
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About Classes

Classes grant you specific bonusses on some things. Unlike the races, those bonusses can not only affect your attack and defense skills. You need $5000 to train or change a primary or secondary class. Classes can be chosen after creating a character by using the command "$class". It will now ask you for either your primary or secondary class. Primary classes grant you full bonusses, secondary only half. You can't use your primary class as secondary and the other way round. Secondary classes can only be chosen by people level 12+. You can still change a class lateron by using the command again. You can view your current bonusses with "$myclass", but the bonusses of your secondary class won't be halved on the picture. Classes will gain more bonus every five levels, but you have to use "$evolve" to active the bonus because it won't update automatically.


The seven Classes

Warrior

- "The tank class. Charge into battle with additional defense! +1 defense per evolution added onto your shield."

~ In-Game description

Warriors gain +1 defense every five levels (a total of +5 at level 20).


Thief

- "The sneaky money stealer... Get access to $steal to steal 10% of the target's money, if successful. +8% success chance per evolution."

~ In-Game description

Thiefs gain +8% change to steal money every five levels (a total of +40% at level 20).


Mage

- "Utilise powerful magic for stronger attacks. +1 damage per evolution added onto your sword."

~ In-Game description

Mages gain +1 attack every five levels (a total of +5 at level 20).


Ranger

- "Item hunter and trainer of their very own pet. Get access to $pet tp interact with your pet and let it get items for you. +3 minimum stat and +6 maximum stat per evolution."

~ In-Game description

The ranger's pet gains one level per fives levels of its owner (a total level of 5 at level 20, and the stats of the pet's found items 15-30).


Raider

- "A strong warrior who gives their live for the fight against Zerekiel. Every evolve bossts the raidstats by additional 10%."

~ In-Game description

Raiders gain a bonus of additional +10% to their attack and defense raid stats every five levels (a total of additional +50% at level 20).

Ritualist

- "A seer, a sacrificer and a follower. The Ritualist devotes their life to the god and they follow. For every evolution, their sacrifices are 5% more effective."

~ In-Game description

Ritualists gain a sacrification bonus of 5% every five levels (a total of 25% at level 20).


Comments

Classes Raider and Ritualist were added in IdleRPG v4.