Class

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About Classes

Classes grant you specific perks, ranging from new commands to in-game bonuses.

Unlike the races, these bonuses don't only affect your attack and defense skills.


Choosing a Class

Changing your class for the first time is free. You can change your class after a 24 hour cooldown and you'll need $5000 to re-choose/change a class.

Classes can be chosen after creating a character by using the command $class.

After that, it will ask you either to change your Primary or Secondary class. Both of them grant you full bonuses, but you cannot choose the same class twice.

Secondary classes can only be chosen by those level 12+.

Viewing your class

You can view your current bonuses and classes with $myclass.

The classes will also appear on $profile and $profile2.


Evolving

Classes will gain more bonus every five levels.

To enforce an evolve of your classes, simply do $evolve.

A list of evolutions can be found in $tree.

The Seven Classes

Warrior

- "The tank class. Charge into battle with additional defense! +1 defense per evolution added onto your shield."

~ In-Game description

Warriors gain +1 defense every five levels (a total of +7 at level 30). See Warrior for more information.


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Bonuses:

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You gain +1 defense every 5 levels by $evolve.

You gain +5 attack with Sword


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Evolutions

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Level 0 (Infanterist) +1 defense

Level 5 (Footman) +2 defense

Level 10 (Shieldbearer) +3 defense

Level 15 (Knight) +4 defense

Level 20 (Warmaster) +5 defense

Level 25 (Templar) +6 defense

Level 30 (Paladin) +7 defense (max)



Thief

- "The sneaky money stealer... Get access to $steal to steal 10% of the target's money, if successful. +8% success chance per evolution."

~ In-Game description

Thiefs gain +8% change to steal money every five levels (a total of +56% at level 30). See Thief for more information.


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Bonuses:

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You gain +5 attack with a Dagger or Knife

The $steal command is only limited to the Thief class and can be used every hour. This command targets a random user that has created an account on IdleRPG. $steal lets you take 10% of a targets money if done successfully; the chance increases by 8% per evolution.


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Evolutions:

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Level 0 (Mugger) +8% chance

Level 5 (Thief) +16% chance

Level 10 (Rogue) +24% chance

Level 15 (Bandit) +32% chance

Level 20 (Chunin) +40% chance

Level 25 (Renegade) +48% chance

Level 30 (Assassin) +56% chance (max)



Mage

- "Utilise powerful magic for stronger attacks. +1 damage per evolution added onto your sword."

~ In-Game description

Mages gain +1 attack every five levels (a total of +7 at level 30). See Mage for more information.


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Bonuses:

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You gain +5 attack with Wand

You gain +1 damage every 5 levels by $evolve.


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Evolutions:

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Level 0 (Juggler) +1 damage

Level 5 (Witcher) +2 damage

Level 10 (Enchanter) +3 damage

Level 15 (Mage) +4 damage

Level 20 (Warlock) +5 damage

Level 25 (Dark Caster) +6 damage

Level 30 (White Sorcerer) +7 damage (max)



Ranger

- "Item hunter and trainer of their very own pet. Get access to $pet to interact with your pet and let it get items for you. +3 minimum stat and +6 maximum stat per evolution."

~ In-Game description

The ranger's pet gains one level per fives levels of its owner (a total level of 7 at level 30, and the stats of the pet's found items 15-30). See Ranger for more information.


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Bonuses:

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You gain +10 attack with bow

The $pet hunt command is only limited to the Ranger class and will give you an item ranging from stats 1 - 30 based on your character level. The command can be used every 24 hours. For every evolution (every 5 levels), it's +3 minimum stat, +6 maximum stat for the item stat you can get from ($pet hunt).


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Evolutions:

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Level 0 (Caretaker) 3 - 6 item stats

Level 5 (Tamer) 6 - 12 item stats

Level 10 (Trainer) 9 - 18 item stats

Level 15 (Bowman) 12 - 24 item stats

Level 20 (Hunter) 15 - 30 item stats

Level 25 (Warden) 18 - 30 item stats

Level 30 (Ranger) 21 - 30 item stats


The Ranger class has special pet features exclusive to this class!


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Commands:

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$pet [Ranger Only] View/interact with your pet.

$pet play [Ranger Only] Play with your pet to make it happier.

$pet rename [Ranger Only] Renames your pet.

$pet drink [Ranger Only] Give your pet something to drink.

$pet image [Ranger Only] Sets your pet's image by URL.

$pet cuddle [Ranger Only] Cuddle your pet to make it love you.

$pet hunt [Ranger Only] Let your pet get a weapon for you!

$pet feed [Ranger Only] Feed your pet.



Raider

- "A strong warrior who gives their life for the fight against Zerekiel. Every evolution boosts your raidstats by an additional 10%."

~ In-Game description

Raiders gain a bonus of additional +10% to their attack and defense raid stats every five levels (a total of additional +70% at level 30). See Raider for more information.

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Bonuses:

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You gain +5 attack with Axe

You gain +10% raidstats boost to your raidstats every 5 levels by $evolve.


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Evolutions:

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Level 0 (Adventurer) +10% raidstats boost

Level 5 (Swordsman) +20% raidstats boost

Level 10 (Fighter) +30% raidstats boost

Level 15 (Swashbuckler) +40% raidstats boost

Level 20 (Dragonslayer) +50% raidstats boost

Level 25 (Raider) +60% raidstats boost

Level 30 (Eternal Hero) +70% raidstats boost (max)



Ritualist

- "A seer, a sacrificer and a follower. The Ritualist devotes their life to the god they follow. For every evolution, their sacrifices are 5% more effective."

~ In-Game description

Ritualists gain a bonus of 5% to their favor from sacrifices every five levels (a total of 35% at level 30). See Ritualist for more information.


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Bonuses:

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You gain +5 attack with Wand

You gain +5% sacrificial bonuses (bonus to favor you receive by sacrificing from $loot) every 5 levels by $evolve.


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Evolutions:

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Level 0 (Priest) +5% sacrificial bonus

Level 5 (Mysticist) +10% sacrificial bonus

Level 10 (Doomsayer) +15% sacrificial bonus

Level 15 (Seer) +20% sacrificial bonus

Level 20 (Oracle) +25% sacrificial bonus

Level 25 (Prophet) +30% sacrificial bonus

Level 30 (Ritualist) +35% sacrificial bonus (max)



Paragon

- "Absorb the appreciation of the developers into your soul to power up. +1 damage and defense per evolution added onto your items."

~ In-Game description

Paragons gain a bonus of +1 damage and defense every five levels (+7 at level 30).

Paragons are only for donators!!

See Paragon for more information.


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Bonuses:

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You gain +5 attack with Spear

You gain +1 atk/def every 5 levels by $evolve.


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Evolutions:

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Level 0 (Novice) +1 atk/def

Level 5 (Proficient) +2 atk/def

Level 10 (Artisan) +3 atk/def

Level 15 (Master) +4 atk/def

Level 20 (Champion) +5 atk/def

Level 25 (Vindicator) +6 atk/def

Level 30 (Paragon) +7 atk/def (max)



Comments

Classes Raider and Ritualist were added in IdleRPG v4.