Template talk:Adventure
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The template takes the following arguments:
- Adventure name
- Adventure Number
- the ordinal numeral of the number (third, fourth, ...)
- The adventure's description
- minimum gold
- maximum gold
- minimum xp
- maximum xp
- minimum item stat
- maximum item stat (remember that this caps at 35)
- chance for loot
- chance for loot as ritualist (loot * 2)
- trivia
number 5 to 12 can be generated with this python script:
def g(num: int): gold1 = 20*num gold2 = 60*num xp1 = 250*num xp2 = 500*num loot = 5 if num == 1 else 5 + 1.5 * num if loot % 1 == 0: loot = int(loot) item1 = num item2 = 5 + int(num*1.5) mn = [gold1,gold2,xp1,xp2,item1,item2,loot,int(loot*2)] return "|".join([str(x) for x in mn]) g(1)