Thief: Difference between revisions
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[[File:Thief.png| | [[File:Thief.png|150px|thumb|right|Picture shown of the thief by using the "$myclass" command.]] | ||
[[File:Thief_Icon.png|100px|thumb|right|Picture shown on profiles with the thief class.]] | |||
==Description== | |||
- "The sneaky money stealer... Gain access to ''$steal'' to steal 10% of the target's money, if successful. +8% success per evolution." | |||
~ ''In-Game description'' | |||
The '''Thief''' [[class]] doesn't give you any bonuses for battles, it's purpose is directed towards gaining money instead. | |||
==Bonuses== | |||
The '''$steal''' command is only limited to the '''Thief''' class and can be used every hour. | The '''$steal''' command is only limited to the '''Thief''' class and can be used every hour. | ||
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'''$steal''' lets you take 10% of a targets money if done successfully; the chance increases by 8% per evolution. | '''$steal''' lets you take 10% of a targets money if done successfully; the chance increases by 8% per evolution. | ||
{|class=wikitable | |||
|+Evolutions | |||
Level 0 | |Level 0 (Mugger) | ||
|'''+8%''' chance | |||
Level 5 | |- | ||
|Level 5 (Thief) | |||
Level 10 | |'''+16%''' chance | ||
|- | |||
Level 15 | |Level 10 (Rogue) | ||
|'''+24%''' chance | |||
Level 20 - ''' | |- | ||
|Level 15 (Bandit) | |||
|'''+32%''' chance | |||
|- | |||
|Level 20 (Chunin) | |||
|'''+40%''' chance | |||
|- | |||
|Level 25 (Renegade) | |||
|'''+48%''' chance | |||
|- | |||
|Level 30 (Assassin) | |||
|'''+56%''' chance (max) | |||
|} |
Latest revision as of 22:34, 10 May 2020
Description
- "The sneaky money stealer... Gain access to $steal to steal 10% of the target's money, if successful. +8% success per evolution." ~ In-Game description
The Thief class doesn't give you any bonuses for battles, it's purpose is directed towards gaining money instead.
Bonuses
The $steal command is only limited to the Thief class and can be used every hour. This command targets a random user that has created an account on IdleRPG. $steal lets you take 10% of a targets money if done successfully; the chance increases by 8% per evolution.
Level 0 (Mugger) | +8% chance |
Level 5 (Thief) | +16% chance |
Level 10 (Rogue) | +24% chance |
Level 15 (Bandit) | +32% chance |
Level 20 (Chunin) | +40% chance |
Level 25 (Renegade) | +48% chance |
Level 30 (Assassin) | +56% chance (max) |