Class: Difference between revisions

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Mages gain +1 attack every five levels (a total of +7 at level 30).
Mages gain +1 attack every five levels (a total of +7 at level 30).
See [[Mage]] for more information.
See [[Mage]] for more information.
Bonuses
You gain +1 damage every 5 levels by $evolve.
Evolutions
Level 0 (Juggler) +1 damage
Level 5 (Witcher) +2 damage
Level 10 (Enchanter) +3 damage
Level 15 (Mage) +4 damage
Level 20 (Warlock) +5 damage
Level 25 (Dark Caster) +6 damage
Level 30 (White Sorcerer) +7 damage (max)


===Ranger===
===Ranger===

Revision as of 08:00, 28 October 2022

About Classes

Classes grant you specific perks, ranging from new commands to in-game bonuses.

Unlike the races, these bonuses don't only affect your attack and defense skills.


Choosing a Class

Changing your class for the first time is free. You can change your class after a 24 hour cooldown and you'll need $5000 to re-choose/change a class.

Classes can be chosen after creating a character by using the command $class.

After that, it will ask you either to change your Primary or Secondary class. Both of them grant you full bonuses, but you cannot choose the same class twice.

Secondary classes can only be chosen by those level 12+.

Viewing your class

You can view your current bonuses and classes with $myclass.

The classes will also appear on $profile and $profile2.


Evolving

Classes will gain more bonus every five levels.

To enforce an evolve of your classes, simply do $evolve.

A list of evolutions can be found in $tree.

The Seven Classes

Warrior

- "The tank class. Charge into battle with additional defense! +1 defense per evolution added onto your shield."

~ In-Game description

Warriors gain +1 defense every five levels (a total of +7 at level 30). See Warrior for more information.

Bonuses You gain +1 defense every 5 levels by $evolve.

Evolutions Level 0 (Infanterist) +1 defense Level 5 (Footman) +2 defense Level 10 (Shieldbearer) +3 defense Level 15 (Knight) +4 defense Level 20 (Warmaster) +5 defense Level 25 (Templar) +6 defense Level 30 (Paladin) +7 defense (max)

Thief

- "The sneaky money stealer... Get access to $steal to steal 10% of the target's money, if successful. +8% success chance per evolution."

~ In-Game description

Thiefs gain +8% change to steal money every five levels (a total of +56% at level 30). See Thief for more information.

Bonuses The $steal command is only limited to the Thief class and can be used every hour. This command targets a random user that has created an account on IdleRPG. $steal lets you take 10% of a targets money if done successfully; the chance increases by 8% per evolution.

Evolutions Level 0 (Mugger) +8% chance Level 5 (Thief) +16% chance Level 10 (Rogue) +24% chance Level 15 (Bandit) +32% chance Level 20 (Chunin) +40% chance Level 25 (Renegade) +48% chance Level 30 (Assassin) +56% chance (max)

Mage

- "Utilise powerful magic for stronger attacks. +1 damage per evolution added onto your sword."

~ In-Game description

Mages gain +1 attack every five levels (a total of +7 at level 30). See Mage for more information.

Bonuses You gain +1 damage every 5 levels by $evolve.

Evolutions Level 0 (Juggler) +1 damage Level 5 (Witcher) +2 damage Level 10 (Enchanter) +3 damage Level 15 (Mage) +4 damage Level 20 (Warlock) +5 damage Level 25 (Dark Caster) +6 damage Level 30 (White Sorcerer) +7 damage (max)

Ranger

- "Item hunter and trainer of their very own pet. Get access to $pet to interact with your pet and let it get items for you. +3 minimum stat and +6 maximum stat per evolution."

~ In-Game description

The ranger's pet gains one level per fives levels of its owner (a total level of 7 at level 30, and the stats of the pet's found items 15-30). See Ranger for more information.

Raider

- "A strong warrior who gives their life for the fight against Zerekiel. Every evolution boosts your raidstats by an additional 10%."

~ In-Game description

Raiders gain a bonus of additional +10% to their attack and defense raid stats every five levels (a total of additional +70% at level 30). See Raider for more information.

Ritualist

- "A seer, a sacrificer and a follower. The Ritualist devotes their life to the god they follow. For every evolution, their sacrifices are 5% more effective."

~ In-Game description

Ritualists gain a bonus of 5% to their favor from sacrifices every five levels (a total of 35% at level 30). See Ritualist for more information.

Paragon

- "Absorb the appreciation of the developers into your soul to power up. +1 damage and defense per evolution added onto your items."

~ In-Game description

Paragons gain a bonus of +1 damage and defense every five levels (+7 at level 30). Paragons are only for donators!! See Paragon for more information.

Comments

Classes Raider and Ritualist were added in IdleRPG v4.